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Post by David on May 19, 2005 18:30:48 GMT -5
This discussion came up recently and I want to a) express my opinion and b) hear what other people think.
If a character with two classes (either mutli-classed or duo-classed) has skills or abilities which overlap from the two classes, the character only gets the best of the two, NOT their sum.
For example, whether a fighter/mage or fighter/cleric, only the figher combat table is used, despite that clerics have pretty good combat skills.
Another example, a ranger/thief would use the stealth skills of the thief rather than adding the thief and ranger together.
Finally, a mage/bard would get the spells of the mage and NOT both the mage and bard.
Make sense?
As for a cleric/mage, PLEASE keep in mind those are radiacally different spells, being divinely inspired vs unlocked secrets, and therefore without overlap. Thus, a cleric/mage gets the spells of both classes.
David
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Post by Andy on May 24, 2005 16:18:25 GMT -5
Makes perfect sense to me.
A Ranger/Thief might have some interesting insight as to how rangers are trained to be stealthy (e.g. not as good as he knows how to do) but that'd only be benificial in a particularly esoteric situation at best.
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Post by Artec on May 24, 2005 17:59:53 GMT -5
ditto for me, makes sense
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Post by Stephanous on Jun 1, 2005 0:41:00 GMT -5
Hi All,
I have a question, what if you are a human mage and you change classes to become a Summoner. Once your level as a summoner exceeds your level as a normal mage, do you get the spells of both?
Paul
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Post by David on Jun 1, 2005 10:51:19 GMT -5
NO. Absolutely NOT. You get once class-worth of spells (whichever is better) but NOT both! This is exactly the type of problem I'm trying to address.
David
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Post by Admin on Jun 3, 2005 14:11:08 GMT -5
I thought characters could not change classes to a sub class...or vice versa... A mage can't change to be a summoner...or a necromancer can't change to be true mage....
So can a character change if they limit themselves to the spells of the new class??
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Post by David on Jun 3, 2005 14:19:35 GMT -5
Well, that's actually the point. The reason you can't be a sub-class of another class (or vice versa) is because of this can of worms. The problem is there are overlaps with other classes which are not well-covered. So in order to allow as many combos as possible AND deal with potential abuses, the rule is NO OVERLAP.
For instance, a mage and a bard are both arcane spell using classes which are not related. If a PC plays a mage/bard, however, they absolutely SHOULD NOT get to draw on all the spells of both classes -- that's sicker than sick and CERTAINLY not worthy of only paying x2 eeps to level (actually less, since bards enjoy an easy eep table). Other examples include cleric/paladins, thief/rangers, druid/rangers, etc.
Make sense? David
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Post by Andy on Jun 14, 2005 18:36:58 GMT -5
Haven't there been examples of Magic User - Illusionists and other hybrids before?
I mean, I can see where you're going with this, but as long as you deal with all the limitations of both classes, that doesn't seem to be a problem. Not like it's being abused by anyone now, is it?
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Post by David on Jun 14, 2005 19:28:25 GMT -5
Actually, the only reason it's not being currently abused is because of this thread. Otherwise, what is there to stop me from making a mage/bard (non-related classes) and getting mage spells from BOTH. For the cost of LESS than x2 eeps, the mage effectively gets: better hit points, better THAC0, better saves (two tables), use of any weapon, the various bardic skills AND just about double the normal number of spells (okay x3/2 but round up!). With my correction, that last bonus (by far the sickest) isn't there. Not a perfect world, but certainly MUCH better.
David
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