|
Post by aaronthecow on Mar 12, 2009 20:32:25 GMT -5
A "what dnd carachter r u quizz. easydamus.com/character.htmlWarning LOOOONG Note: i tied for LN and LG, so i could be either. I was also one off from being a half elf. You Are A: Lawful Neutral Human Druid/Wizard (1st/1st Level) Ability Scores: Strength- 11 Dexterity- 12 Constitution- 13 Intelligence- 13 Wisdom- 11 Charisma- 11 Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. Secondary Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXX (18) Neutral Good ---- XXXXXXXXXXXXXX (14) Chaotic Good ---- XXXXXXXXXXXXXXX (15) Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18) True Neutral ---- XXXXXXXXXXXXXX (14) Chaotic Neutral - XXXXXXXXXXXXXXX (15) Lawful Evil ----- XXXXXXXXXXXXX (13) Neutral Evil ---- XXXXXXXXX (9) Chaotic Evil ---- XXXXXXXXXX (10) Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXX (5) Chaos --- XXXXXX (6) Good & Evil: Good ---- XXXXXXXXX (9) Neutral - XXXXXXXXX (9) Evil ---- XXXX (4) Race: Human ---- XXXXXXXXXXXXXX (14) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXXXXX (13) Half-Orc - XX (2) Class: Barbarian - (-27) Bard ------ (-17) Cleric ---- (-4) Druid ----- XXXXXX (6) Fighter --- (-2) Monk ------ (-2) Paladin --- (-23) Ranger ---- (-2) Rogue ----- (-2) Sorcerer -- XXXX (4) Wizard ---- XXXXXX (6)
|
|
|
Post by Van on Mar 12, 2009 21:11:27 GMT -5
Okay, here's mine. I was a little surprised at the alignment . . .
You Are A:
True Neutral Human Wizard (5th Level)
Ability Scores: Strength- 11 Dexterity- 12 Constitution- 13 Intelligence- 15 Wisdom- 14 Charisma- 13
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Good ---- XXXXXXXXXXXXXXX (15) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Neutral - XXXXXXXXXXXXXXXX (16) Lawful Evil ----- XXXXXXXXX (9) Neutral Evil ---- XXXXXXXXX (9) Chaotic Evil ---- XXX (3)
Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXXXXXX (9) Chaos --- XXX (3)
Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXXXXXXXXX (13) Evil ---- (0)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXXXXXX (12) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXX (7) Half-Orc - (0)
Class: Barbarian - (-4) Bard ------ (-4) Cleric ---- (-8) Druid ----- XXXXXX (6) Fighter --- (0) Monk ------ (-17) Paladin --- (-23) Ranger ---- XX (2) Rogue ----- (-2) Sorcerer -- (0) Wizard ---- XXXXXXXX (8)
|
|
Eric
Brigand (evil or otherwise)
Bring it bitches!
Posts: 93
|
Post by Eric on Mar 15, 2009 12:38:02 GMT -5
So close to gnome.....
Lawful Good Human Sorcerer (5th Level)
Ability Scores: Strength- 15 Dexterity- 15 Constitution- 16 Intelligence- 15 Wisdom- 12 Charisma- 16
Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21) True Neutral ---- XXXXXXXXXXXXXXX (15) Chaotic Neutral - XXXXXXXXXXX (11) Lawful Evil ----- XXXXXXXXXXXXX (13) Neutral Evil ---- XXXXXXX (7) Chaotic Evil ---- XXX (3)
Law & Chaos: Law ----- XXXXXXXXXXXXX (13) Neutral - XXXXXXX (7) Chaos --- XXX (3)
Good & Evil: Good ---- XXXXXXXXXXXXXX (14) Neutral - XXXXXXXX (8) Evil ---- (0)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXXXXXX (12) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXX (8) Half-Orc - XXXX (4)
Class: Barbarian - (-23) Bard ------ (-21) Cleric ---- (-2) Druid ----- (-23) Fighter --- XXXX (4) Monk ------ (-4) Paladin --- XX (2) Ranger ---- XX (2) Rogue ----- (-4) Sorcerer -- XXXXXX (6) Wizard ---- (0)
|
|
|
Post by Jeff on Mar 17, 2009 0:39:42 GMT -5
I'm pretty sure that the ability scores are inflated, but thats what shows up.
Neutral Good Human Druid/Sorcerer (1st/1st Level)
Ability Scores: Strength- 14 Dexterity- 16 Constitution- 15 Intelligence- 15 Wisdom- 14 Charisma- 15
Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
--------------------------------------------------------------------------------
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Lawful Neutral -- XXXXXXXXXXXXX (13) True Neutral ---- XXXXXXXXXXXXXXXXX (17) Chaotic Neutral - XXXXXXXXXXX (11) Lawful Evil ----- XXXXXXXXX (9) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXXXXXX (7)
Law & Chaos: Law ----- XXXXXXX (7) Neutral - XXXXXXXXXXX (11) Chaos --- XXXXX (5)
Good & Evil: Good ---- XXXXXXXXXXXXXXXXXX (18) Neutral - XXXXXX (6) Evil ---- XX (2)
Race: Human ---- XXXXXXXXXXXXXXX (15) Dwarf ---- XXXXXXXXXX (10) Elf ------ XXXX (4) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXXX (11) Half-Orc - (0)
Class: Barbarian - (-6) Bard ------ XX (2) Cleric ---- (-4) Druid ----- XX (2) Fighter --- (0) Monk ------ (-23) Paladin --- (-13) Ranger ---- (0) Rogue ----- (-2) Sorcerer -- XX (2) Wizard ---- (0)
|
|
|
Post by David on Mar 17, 2009 17:50:01 GMT -5
You Are A:
Lawful Good Human Wizard (6th Level)
Ability Scores: Strength- 13 Dexterity- 14 Constitution- 15 Intelligence- 18 Wisdom- 16 Charisma- 16
Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
--------------------------------------------------------------------------------
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22) Lawful Neutral -- XXXXXXXXXXXXXXXXX (17) True Neutral ---- XXXXXXXXXXXXXXXX (16) Chaotic Neutral - XXXXXXXXXXXXXXX (15) Lawful Evil ----- XXXXXXXXXXX (11) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXXXXX (8) Chaos --- XXXXXXX (7)
Good & Evil: Good ---- XXXXXXXXXXXXXXX (15) Neutral - XXXXXXXX (8) Evil ---- XX (2)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXXXX (10) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXX (7) Half-Orc - XX (2)
Class: Barbarian - (-25) Bard ------ (-23) Cleric ---- (-6) Druid ----- (-19) Fighter --- (0) Monk ------ XXXX (4) Paladin --- (0) Ranger ---- XXXX (4) Rogue ----- (-6) Sorcerer -- XX (2) Wizard ---- XXXXXX (6)
|
|
|
Post by aaronthecow on Mar 17, 2009 19:36:21 GMT -5
wow compaired to the rest of u i have horrible stats
|
|