Post by David on Apr 21, 2021 13:28:27 GMT -5
The party explored the city briefly, avoiding the city watch and ultimately running into a group of thugs mugging a pair of young nobles. The heroes chose to get involved, slaughtering the thugs and saving the pair. TwoRivers did one better and used his medicine herbs to save the downed noble's life, bringing him conscious with the party's healing.
The thankful young couple bring the heroes to the young man's home. There the heroes learn that they are on the world of Terrax, The First World, in the city of Viridistan, the Center of the World. Being an offworlder seems to be a capitol offense on this world, though not always, and the heroes are warned to keep a low profile. Fridmarr permanently scars a 200 year old fruit tree to make a rune to heal Dorian's broken fingers, causing quite a stir. Then the party rests at the estate until nightfall, when they return to their dungeon for clues.
Returning, the heroes found the lair overrun with undead, mostly skeletons and zombies, but also ghouls and even a couple ghasts. With the aid of Fridmarr (and a lot of luck) the group was able to destroy the monsters and explore much of the site. The group found many empty rooms but, with the help of Khalek and Bethsheba, the party also noticed and captured two more rabbit-folk, these far more fearful and less aggressive than the previous lot. Using mind read, Fridmarr learns that the whole warren of bunny-people were magically controlled and enslaved by the little, hairy wolf-spider-eel and brought to this world via a gate roughly a day's journey outside the city.
Fridmarr: full
Rufalo: 8 of 10
Slate: 13 of 15
Serafina: full (9)
Two Rivers: 5 of 8
Bethsheba: 6 of 13
Nimm: full (10)
Khalek: 6hps down
The thankful young couple bring the heroes to the young man's home. There the heroes learn that they are on the world of Terrax, The First World, in the city of Viridistan, the Center of the World. Being an offworlder seems to be a capitol offense on this world, though not always, and the heroes are warned to keep a low profile. Fridmarr permanently scars a 200 year old fruit tree to make a rune to heal Dorian's broken fingers, causing quite a stir. Then the party rests at the estate until nightfall, when they return to their dungeon for clues.
Returning, the heroes found the lair overrun with undead, mostly skeletons and zombies, but also ghouls and even a couple ghasts. With the aid of Fridmarr (and a lot of luck) the group was able to destroy the monsters and explore much of the site. The group found many empty rooms but, with the help of Khalek and Bethsheba, the party also noticed and captured two more rabbit-folk, these far more fearful and less aggressive than the previous lot. Using mind read, Fridmarr learns that the whole warren of bunny-people were magically controlled and enslaved by the little, hairy wolf-spider-eel and brought to this world via a gate roughly a day's journey outside the city.
Fridmarr: full
Rufalo: 8 of 10
Slate: 13 of 15
Serafina: full (9)
Two Rivers: 5 of 8
Bethsheba: 6 of 13
Nimm: full (10)
Khalek: 6hps down