Post by David on Feb 5, 2014 17:03:34 GMT -5
Howdy folks,
In the interest of making sure everyone sees some of the game ideas out there, I'm starting this thread. Here are some of the various games I see in the future:
Dragon's Treasure on the Plane of Shadow
One or two sessions
5th to 10th level
Return to the Plane of Shadow and try to find the lair (and treasure!) of the very old green dragon the party slew. Mostly land travel and locating specific place.
Mizzire, Wynd, Garlok plus one or more rangers
Soul Gems
One or two sessions per location
4th to 12th
Mostly a series of shorter, individual dungeon crawls to find and recover the various caches of soul gems Iuz left behind. Each soul gems holds one or more innocent souls captured by Old Wicked during the Apocalypse. As a result, none of these spirits can move on to their after life and all are subject to destruction if a powerful demon or fiend recovers them.
Helena, Anasta, Mizzrie, Garlok, Knights of the Hart, folks good at traps
Hunt the Circles
Several sessions (very plan dependent)
5th to 10th
Iuz' various lieutenants -- the Greater Boneheart, the Lesser Boneheart, the Shadow Circle -- have escaped death and are still a threat. Working together, these figures could restore Old Wicked to power. At the least, they should pay for their crimes...
Helena, Knights of the Hart
Demon Hunters
One or two sessions per demon
3rd to 12th
With Iuz slain, his demonic forces have scattered and have carved our their own little niches to create trouble. Heroes are needed to find these demons and send them back to the Abyss to join their master.
Knights of the Hart, friends of Artec or Hamish
Drive the Orcs Out
Two to five sessions per group
2nd to 9th
With Iuz slain and his demons routed, the orcs under his command no longer form a functional army. The humans of Furyondy, Veluna, and the Shield Lands want to take back their territory and lay claim to Iuz' former domains, so that his orcish nation never rises again.
Knights of the Hart and wanna-be's to knighthood, low level heroes seeking to prove themselves, SHORTIES (cuz Blackrobe quested you, but you need to make sure Flan move in behind you!)
Artec and Hamish's Funeral
Not really a game, but keep in mind, both of them are presumed dead with their souls destroyed. No attempt at scrying can locate either man and while their souls are not in the afterworld, neither can they be located among the living. The assumption (logically) be that each has been slain by a nabassu and their souls claimed.
Quest for the Heirophant
Several sessions
6th to 12th
The balance of Oerth is "off" so the Grand Druidess, Graelynn Amberrose has sent Mikhail and Glorianna to Terrax to locate a heirophant druid. The party is to use the information that the Druid shares to find and locate a lost artifact which can bolster the forces of Queen Fanggrabber and restore some sense of equilibrium to the lands around Iuz.
Mikhail, Glorianna, Marc, Aris, Waleed, Homer
Shorties
1st to 5th
Little people adventure in and around Furyondy and Greyhawk. They have time for one short game while they wait for Magenta to recover, THEN they must do a quest for Black Robe (Drive the Orcs Out) cuz he raised Magenta.
Magenta, Amber, K'Tonk, Sprocket, gnomes, hobbits, children, little monsters, etc
Underdark Rescue
3rd to 10th
Several sessions
Powerful and experienced heroes sought out to rescue someone kidnapped and sold into slavery among the drow. Subtlety is probably going to be a much-needed asset.
Mizzrie, Kennibrae, Glaesha, Zylvannar, or any surface-dwelling drow that can be trusted plus others that could function AND blend in the Underdark (no hobbits or elves!)
Mission of Fate
6th to 15th
Several sessions
I'm not saying much. This is a big plot device and a bit of an experiment. The final party make-up will change a couple times, but it's all part of a big plan. Istus is up to something...
Many different characters, but particularly, Helga, Rufus, Alec, Jyolli, Cliffy, Dajamira, Wynd, Mikhail, Rhom, and Dobby as well as the Champions of Abydos
Borg
3rd to 9th
Two to five sessions
The zombie-robots do not have access to Oerth, but a large group were left on another world with a city immune to their powers and multiple gates. Andar of Eon is seeking a group to go back and deal with this potential threat once and for all AND discover why these creatures were so interested in a dead city.
Andar, anyone for Eon, anyone who Andar's every messed with, the first Borg party
Taarna's Quest
5th to 10th
At least three or four sessions
Taarna got this minor relic about ten years ago...it would be nice to finish that game...
Taarna, Rhom, heroes from the Valley of Nine or those that are friends with them
Return to New Amazonian
3rd to 10th
Several sessions
Reactivating the portals on Oerth at the end of the Panthiad had some unexpected consequences...New Amazonia is now threatened
Glorianna, any female Greek character
Locate Khali
4th to 10th
Several sessions
She's no longer over the Bright Desert, but she might be back...
Loftwhyr, Cliffy, Bethany, and anyone from the region
Arabia
1st to 8th
one to many sessions
Cuz I love games set in Zakhara... And have MANY ideas!
Shadow Knights
5th to 9th
Two to four sessions per mission
Not all of the Shadow Knights have regained their souls. The Gods of the Dead still have need of champions.
Domar, Clanndennagh, Tyris=Flare and those that serve the Gods of the Dead.
In the interest of making sure everyone sees some of the game ideas out there, I'm starting this thread. Here are some of the various games I see in the future:
Dragon's Treasure on the Plane of Shadow
One or two sessions
5th to 10th level
Return to the Plane of Shadow and try to find the lair (and treasure!) of the very old green dragon the party slew. Mostly land travel and locating specific place.
Mizzire, Wynd, Garlok plus one or more rangers
Soul Gems
One or two sessions per location
4th to 12th
Mostly a series of shorter, individual dungeon crawls to find and recover the various caches of soul gems Iuz left behind. Each soul gems holds one or more innocent souls captured by Old Wicked during the Apocalypse. As a result, none of these spirits can move on to their after life and all are subject to destruction if a powerful demon or fiend recovers them.
Helena, Anasta, Mizzrie, Garlok, Knights of the Hart, folks good at traps
Hunt the Circles
Several sessions (very plan dependent)
5th to 10th
Iuz' various lieutenants -- the Greater Boneheart, the Lesser Boneheart, the Shadow Circle -- have escaped death and are still a threat. Working together, these figures could restore Old Wicked to power. At the least, they should pay for their crimes...
Helena, Knights of the Hart
Demon Hunters
One or two sessions per demon
3rd to 12th
With Iuz slain, his demonic forces have scattered and have carved our their own little niches to create trouble. Heroes are needed to find these demons and send them back to the Abyss to join their master.
Knights of the Hart, friends of Artec or Hamish
Drive the Orcs Out
Two to five sessions per group
2nd to 9th
With Iuz slain and his demons routed, the orcs under his command no longer form a functional army. The humans of Furyondy, Veluna, and the Shield Lands want to take back their territory and lay claim to Iuz' former domains, so that his orcish nation never rises again.
Knights of the Hart and wanna-be's to knighthood, low level heroes seeking to prove themselves, SHORTIES (cuz Blackrobe quested you, but you need to make sure Flan move in behind you!)
Artec and Hamish's Funeral
Not really a game, but keep in mind, both of them are presumed dead with their souls destroyed. No attempt at scrying can locate either man and while their souls are not in the afterworld, neither can they be located among the living. The assumption (logically) be that each has been slain by a nabassu and their souls claimed.
Quest for the Heirophant
Several sessions
6th to 12th
The balance of Oerth is "off" so the Grand Druidess, Graelynn Amberrose has sent Mikhail and Glorianna to Terrax to locate a heirophant druid. The party is to use the information that the Druid shares to find and locate a lost artifact which can bolster the forces of Queen Fanggrabber and restore some sense of equilibrium to the lands around Iuz.
Mikhail, Glorianna, Marc, Aris, Waleed, Homer
Shorties
1st to 5th
Little people adventure in and around Furyondy and Greyhawk. They have time for one short game while they wait for Magenta to recover, THEN they must do a quest for Black Robe (Drive the Orcs Out) cuz he raised Magenta.
Magenta, Amber, K'Tonk, Sprocket, gnomes, hobbits, children, little monsters, etc
Underdark Rescue
3rd to 10th
Several sessions
Powerful and experienced heroes sought out to rescue someone kidnapped and sold into slavery among the drow. Subtlety is probably going to be a much-needed asset.
Mizzrie, Kennibrae, Glaesha, Zylvannar, or any surface-dwelling drow that can be trusted plus others that could function AND blend in the Underdark (no hobbits or elves!)
Mission of Fate
6th to 15th
Several sessions
I'm not saying much. This is a big plot device and a bit of an experiment. The final party make-up will change a couple times, but it's all part of a big plan. Istus is up to something...
Many different characters, but particularly, Helga, Rufus, Alec, Jyolli, Cliffy, Dajamira, Wynd, Mikhail, Rhom, and Dobby as well as the Champions of Abydos
Borg
3rd to 9th
Two to five sessions
The zombie-robots do not have access to Oerth, but a large group were left on another world with a city immune to their powers and multiple gates. Andar of Eon is seeking a group to go back and deal with this potential threat once and for all AND discover why these creatures were so interested in a dead city.
Andar, anyone for Eon, anyone who Andar's every messed with, the first Borg party
Taarna's Quest
5th to 10th
At least three or four sessions
Taarna got this minor relic about ten years ago...it would be nice to finish that game...
Taarna, Rhom, heroes from the Valley of Nine or those that are friends with them
Return to New Amazonian
3rd to 10th
Several sessions
Reactivating the portals on Oerth at the end of the Panthiad had some unexpected consequences...New Amazonia is now threatened
Glorianna, any female Greek character
Locate Khali
4th to 10th
Several sessions
She's no longer over the Bright Desert, but she might be back...
Loftwhyr, Cliffy, Bethany, and anyone from the region
Arabia
1st to 8th
one to many sessions
Cuz I love games set in Zakhara... And have MANY ideas!
Shadow Knights
5th to 9th
Two to four sessions per mission
Not all of the Shadow Knights have regained their souls. The Gods of the Dead still have need of champions.
Domar, Clanndennagh, Tyris=Flare and those that serve the Gods of the Dead.