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Post by David on Jan 13, 2006 17:42:54 GMT -5
(for Steven) -- while the PLAYERS and even a few of the PCs might not have a problem with Alexa's gender, there are some logistics issues that would have to be worked out. In Muslim -er- Zakharan culture, the sexes simply do NOT mix. Any and all women onboard ship MUST sleep, bathe, and possibly even eat using separate facilities. Now, sure, having Cloe as "she-who-must-be-obeyed" works in the campaign world (as defined), BUT she will HAVE to obey cultural taboos or risk the ire of all the Zakharan (much as American military in Saudi Arabia can't even drink on base).
Now, Alexa, as a common sailor, would either require special treatment (share quarters with Cloe?) or some other extra-effort to even be workable (PLAYERS who disagree with this are welcome to invite their closest female relative/friend over for a pool party, but once she slips into her suit, have a formal dinner instead, and at the end use the female friend's reaction as the crew's).
I also agree with Paul, Cloe is SO over qualified as ship's medic that I'm sure the crew will be using her in this capacity whether it's her title or not... Now, maybe that's "free work" or not, but that's another issue...
Finally, Medegia and Themyscria don't complete "agree" on their common history, culture, or gods completely. In that regard, having an Amazon among Greeks would be quite interesting...right, Kari?
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adam
Henchbeing
Posts: 43
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Post by adam on Jan 13, 2006 19:45:12 GMT -5
Hi,
I understand that Cloe is very well qualified for the Ship's Medic position. That is not really the issue for me.
If Cloe is the captain, then she is the Captain of the Ship. I don't think that she should divide her attention to other responsibilities. Which is not to say that she might not help out, but just that it is not her duty station.
Put it this way.
"Um excuse me Captain, can you interrupt your planning session to determine the fate of the ship to help me with this hang nail?"
Or in the middle of a storm a sailor tears open a gash on his arm. The Captain might or might not help in the immediate problem, but probably needs to go back up on deck and keep the ship from sinking. The Medic should be someone who can deal with all of the follow up. And then when the storm is over and the next port of call is reached replaces the supplies used.
This is not what the Captain should be doing.
The way I understand it, the person with the Title is the one who is responsible for the day to day issues involved the the sphere of the job. They might not even be the most skilled, but at the end of the day they are the person people look to to get an firm answer to a question. (Another reason why such roles should not be shared)
And when it comes down to it every member of the crew is likely to be helping out with anything they have skills in, or can provide grunt labor in. This is just part of the way a team like this works. This is why each member of the crew gets a share.
Now that said, Orn is happy to step aside and let Cloe be Ship's Medic.
Adam
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Post by David on Jan 13, 2006 20:51:36 GMT -5
I think you bring up an excellent point Adam. And, in addition, we really need to spread the responsibilities (and the wealth they represent) around the party. I'm good with Chloe being Captain and dealing with medical issues as a "side job". Paul?
David
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Post by Stephanous on Jan 16, 2006 20:22:37 GMT -5
Hi All,
For Cloe, helping with medical treatment is second nature to her. It is what her world revolves around. She doesn't care who gets a share of treasure, she just likes helping people and making sure they get the best care possible. Cloe has no problem with Orn being medic. When most of the crew has time to relax and rest, Cloe personally goes around to the crew to make sure they are all feeling okay and that they don't have any medical issues. It is what she loves to do and what makes her life full and happy. The crew will probably be shocked at how well they will be treated on this ship.
Paul aka Cloe, Mystic of Healing
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Post by sgeorge1701 on Jan 19, 2006 17:32:47 GMT -5
Let's see - Flint has Healing skill, as does Arthur.
Both play back-up medics in combat...
Dang, we are going to have one well tended crew!
Maybe we should expand the Sick Bay and use it for morning meetings.
We could add a Breakfast Nook! :-)
Steve
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adam
Henchbeing
Posts: 43
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Post by adam on Apr 13, 2006 11:28:23 GMT -5
<Bump>
Here is where we left things with the crew a while ago.
Officers Captain Cloe First Mate(sailor) Py!Ota* Helmsman(sailor) William* Navigator(Nav) Flint Bosun Issac Quarter Master Sabuto Armourer (balista) <vacant> Carpenter(shipwright) <vacant> Cook(cooking) Sabuto Medic(healing) Orn Ships Mage(magic) Arthur Ships Boy Asha
Crew Able SeamanA <vacant> Able SeamanB <vacant> Able SeamanC <vacant> Able SeamanD <vacant> Seaman Black Jack* SeamanE <vacant>
General Sue Jamal
It looks like Craig won't be joining us so we need to pull Black Jack from the party. But we also have Abdul who I believe is a Mariner.
12 officers 20 total crew (double counts officers) =32 total shares
Not sure how we want to get the 'owners' buy in. Several of the officer positions are TBH (to be hired) and it does not make sense to have them have to buy a share. (nor are they likely to be able to afford it).
Maybe we just set aside 50% of all ships treasure until the 'owners' can be bought out. ???ideas?
Adam
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Post by Stephanous on Apr 14, 2006 19:08:47 GMT -5
I think 50% is a little high, I would recommend around 25%. There is no great hurry to buy out the high level people.
Paul
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adam
Henchbeing
Posts: 43
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Post by adam on Apr 19, 2006 12:01:52 GMT -5
I'm ok with 25%.
Adam
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Post by David on Apr 19, 2006 12:18:19 GMT -5
I would extend the 25% to include cash-only for any game (even land-bound ones if the ship brought the party there) but exclude magical items unless we're talking a nautical battle. Sound good? Otherwise it might take a decade to recoop the cost of the ship (the shares are just "interest").
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