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Post by David on Jan 19, 2006 14:33:27 GMT -5
I'm not sure I mentioned this, but for the acron to work, the individual must PERSONALLY fertilize it (there's an old myth about corn nymphs and peeing on their crops). Anyway, once Slee plants his acorn, he's going to need to either be static for a while or make daily trips. Once the acorn sprouts into a sapling, then he (and Gamoth, who's in the same boat) can be gone for much longer periods of time -- although until it's a tree, probably rarely longer than a couple of weeks.
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Post by Andy on Jan 20, 2006 14:18:45 GMT -5
Ah no, you didn't. That's okay though, Slee doesn't mind commuting to GH from the Mistmarsh. First thing to do is establish a safe teleporting place in GH again. What are the rules these days for teleporting, say 2500 feet above a location and just floating down?
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Post by Andy on Jan 20, 2006 14:22:25 GMT -5
Ah no, you didn't. That's okay though, Slee doesn't mind commuting to GH from the Mistmarsh. First thing to do is establish a safe teleporting place in GH again. What are the rules these days for teleporting, say 2500 feet above a location and just floating down? One thing this brings up again, though is Slee and Gamoth have really got to get the eye removed from them...
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Post by David on Jan 20, 2006 17:32:06 GMT -5
Teleportation in Dnd will now work more like it did in Star Quest.
Teleporting "high" will cause damage, either because the character messed up angular momentum or appeared high/low of the target and fell. More wizards will appear with rough landings (*poof!*, slam into wall, *ouch!*)
Teleporting "low" will cause the character to appear in some VISUALLY SIMILAR location, with the degree of mess-up corresponding to just how different the target is, although with the potential that this could be fatal (very unlikely unless you 'port blind).
Teleporting while falling or flying works, but makes 'port errors one category MORE likely (it's easier to go from solid, frictionally-attached-to-the-planet's-angular-momentum-surface to another than while moving through a über-fluid medium).
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Post by charbidge on Jan 20, 2006 22:48:47 GMT -5
Crazy, eh? well, muwahahahahaaa...! Nice spear! Where to now?
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Post by Andy on Jan 24, 2006 17:26:35 GMT -5
As someone who is used to flying from one place to another, can you memorize a location? It seems like 'over Greyhawk' or 'over Sleesland' shouldn't be too hard for someone used to flying there.
IAC, I like the idea. The 'high' or 'low' rule in the PHB was obviously penned by someone who'd used up all their imagination for the day.
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Post by David on Jan 25, 2006 20:28:49 GMT -5
A NATURAL flier (one not distracted using magical items or spells) could memorize "aerial" views, BUT, since there is no frictional-connection to the planet, teleporting "high" (velocity change) is MORE likely as is teleporting "low" (from 600' all towns start to look alike)
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Post by Andy on Jan 26, 2006 15:06:28 GMT -5
>>> (from 600' all towns start to look alike) Unless you have telescopic vision. Sorry - just playing the Devil's Advocate here...
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Post by David on Jan 26, 2006 17:25:20 GMT -5
Would you like to put a skill into "teleport locks" or some such?
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Post by Andy on Jan 26, 2006 20:30:58 GMT -5
Hehe - I figured it would come to that - very good. I should go over Slee's character sheet to be sure he can still be a Lizard Man given the new rules to that effect, then I'll buy that skill if he can still afford it.
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Post by Andy on Jan 26, 2006 20:36:37 GMT -5
It occurred to me - this might be an intersting way to trap teleporting creatures; create, say several rooms that are all identical in every way, right close to each other. Just the ones that are the faux rooms, trap with all kinds of wizard slicing/frying/squishing implements.
Neat! I like this rule change!
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jay
Hireling
Posts: 57
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Post by jay on Mar 18, 2007 14:08:12 GMT -5
If I havnt been dethroned the PC's would also have the thanks of King Tollivar Wildoak. If I have been dethroned... I shake my one fist at the sky and scream "I WANT MY ARM BACK"!!! lol
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Post by David on Mar 27, 2007 13:00:04 GMT -5
Tolliver is an elven king; they only get deflowered, not dethroned. Not that many CG elves pay too much attention to their king, but that's another story... Either way, I say we get together a game to get the archer-king is arm back...
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jay
Hireling
Posts: 57
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Post by jay on Mar 27, 2007 19:41:26 GMT -5
Yes that would be great. The gods did promise me way to get my arm back.
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