Post by Andy on Nov 30, 2005 17:28:51 GMT -5
'La Jellielorum aka Jellie
* What is her race, age, height, weight, build? Hair color, length and type? Eye and skin tone? Unusual marks or scars? Bearing and usual demeanor? Typical garb (include multiple scenarios, if appropriate)?
Jellie typically appears as a 5'10" comely human woman, in good shape. Her hair is triple-shaded, almost calico, long and unruly. She has large hazel eyes and average skin tone. She's typically happy go lucky, jaunty, laughs a lot, and is quite playful. Occasionally, she focuses very hard on one particular thing that's got her attention which she'll stare at cross-eyed for extended periods of time. She wears nice but very well-worn traveling clothes mostly green with a yellow cape. There are patches on both the shoulder area and leg area of her clothes where they appear to have been ripped badly at some point then repaired. She often keeps a sparkling gem or two close and rolls them around in her hands.
In the valley of spirits Jellie 'cast a spell' upon herself and grew calico hair over most of her body, with very cat-like features, head, tail, etc, similar to cast member of the musical of the same name. This spell seems to have also given her night vision and the ability to speak to felines as well.
Also, some of her closest friends have been visited by a large calico cat. In either of these other forms, though, her friends have refrained from asking too many questions, which she's happy with.
* What is your character's complete psychological description? What are his/her ethics, religion, philosophy, and deity? What kind of personality and interests does he/she have? Is he/she intense, passionate, prone to violence, insane, crafty, etc?
Jellie is a woodland spirit, and doesn't subscribe to all the same notions about good, evil, law and chaos that a typical human would. Lawful goodish humans are soooooo boring and closed minded, but evil is just plain stupid. She generally sits in the shadows of human life, rewarding some with her good cheer, friendship and generosity, while others she will blatantly steal from. While this may appear to be merely self-satisfying to some, she constantly plays a complicated game of 'wealth redistribution' with the ultimate goal of sparking creativity, shaking fools from their shabby everyday life, and giving the joy of newness and hope. Many of these lessons are the same ones as her god, Raven, taught the earliest people millennia ago.
* What are your characters hobbies? What does your character generally do in his/her leisure time? What does your character do to "unwind"?
Jellie likes to mess with people, shaking their foundations of reality to their very core. Sometimes her tomfoolery is puerile and simple, but often philosophical and forcing serious self-actualization. Jellie also enjoys paging through a large tome of magic, stopping and using her vivid imagination to come up with wonderful things she can do with it.
* Why does your character have the class, weapon proficiencies, skills, and languages that he/she does?
As a young girl, Jellie had a band of kids she conned into causing havoc around her native town of Thistledown. While she learned a few thief-like skills in this process, she decided to break into an old man's house to see what was inside. He happened to be an illusionist, and after catching her, forced her to serve him as a servant. Later, when he realized the young girl's natural talent, he took her on as an apprentice in the pursuit of illusionist magic. While Jellie has picked up random objects, (chairs, clubs, and a famous frying pan) and used them to smack monsters on occasion with considerable strength, at nearly 7th level she still isn't skilled in any dangerous weapon.
* What are your character's favorite things? Colors, smells, foods, drinks, sounds, animals, locations, etc. What are your character's least favorite things?
Likes: Bright colors, tasty smells, being on the hunt, nonchalance in the face of incredible danger, casually unloading tasty tidbits of information while everyone's jaw drops and just in general being fabulous.
Dislikes: Being caught, captured, or critically wounded, having her *fun* all flushed down the tubes, missing opportunities to show everyone else how fabulous she is.
* Who are your character's current friends, lovers, allies and associates? What is the nature and intensity of these relationships?
Jellie's Friends, the new Heroes:
- Soren – Originally Jellie thought of her as a silly self-righteous know-it-all, but grew fond of her when Soren began discovering her magic abilities, and had trouble dealing with her uncertain lineage and past. Jellie occasionally mothers her slightly, holding her and stroking her hair, calming her since she can’t deal with all the craziness as well as Jellie can.
- Laurel – Jellie immediately liked Laurel because of her love of woodland creatures and animals. When Laurel was laid up with a horrible back wound, Jellie would cuddle up with her, and comfort her as well.
- Trillion – While Jellie knew Trillion before, she probably has the most similar outlook on life as her. His incongruous existence as a ‘good witch’ is something Jellie enjoys greatly. Jellie considers herself and Trillion as the backbone of the party, providing spell support and discovering secrets.
- River – Being the strong and silent type, Jellie doesn’t bond as much with him, but because of the prophesy that she should help trick the EEG into seeing him, yet getting away she feels somewhat protective of him. She was very sad when he was killed, she’d used all her magic power to keep 8 ogres and 4 hill giants at bay, but it just wasn’t enough.
- Dobbie – Jellie really likes his great comments and cheerful attitude. She wishes she could jump like him.
* Who and what are your character's enemies and foes? Are these based on personal experience, second-hand encounters, cultural biases, etc?
Jellie is currently one of the new heroes fighting to save the world from the apocalypse primarily fomented by the forces of Ghuanadur. Anyone/thing related to them deserves to be bamboozled and put out of their misery. Now.
* Does your character have any pets, henchbeings or constant companions? Does your character want any?
In the past, Jellie's had compatriots, but more like hench-kids in town. She's really enjoying being part of a group that collectively is one of the larger thorns in the side of a Greater God causing his own second coming. This is fun! She especially enjoyed facing down his powerful cleric (Lareth) and confusing the crap out of him. She prefers to walk by herself than have a henchbeing.
* What were your character's previous adventures and experiences? How have they shaped who your character is today?
Jellie had always played at being a bit of a pain, but a bit of a blessing. In her current adventuring life, it's been invaluable to causing trouble for the forces of Chaos themselves.
* What are your character's attitudes, habits and vices? Does he/she drink, smoke, do drugs, have sex, gamble, steal, etc?
Jellie doesn't necessary believe that anyone should or shoudn't do anything for any other reason that it's good for them or theirs. Personally, she likes some booze every now and then, some sex now and then, loves to gamble and steal liberally, but that's just what works for her. She finds it amusing to be around others that believe limiting themselves somehow is good for their soul.
* What are your character's fears, phobias and issues? Do you have unresolved childhood traumas?
Jellie's afraid of the energy emanating from those crystals (pure essence of Ghuanadur) and had a few down moments in her life (her father's pirate ship got sunk by some privateer out of Furyondi) but she's never really had any major issues in life...she's been lucky that way.
* Where does your character call home? Why? Have there been previous "homes"? Is your character a wanderer?
Jellie is a wanderer now, but lived in Thistledown since she was born. She's very busy saving the world now, and has barely looked forward to what the world might be like post apocalypse.
* Your character needs a horse for a long journey. Describe the steed's size, coloring, build, training and personality. Would your character rather make use of an exotic mount and/or use an esoteric manner of travel?
Jellie would make use of the spell 'Mount' to the greatest extent possible. Unusual, magical, perhaps partially unreliable based-on-chance travel would all be great.
* What are your character's views on death and dying? What would be the "perfect death"? What would be a shallow or meaningless death? If your character has already died and been raised, how has this experience changed your views?
Really, the more cheating the better. From her viewpoint her best death would be one where noone knew; they'd still just be expecting her to appear or reappear at any moment...living on in 'spirit' as it were. She’d definitely play at being dead to enhance the illusion.
* From your character's viewpoint, which is better, being loved or feared? If the answer varies according to situation, please explain.
Fear has its fun sometimes, and is all right for simple-minded folk that can’t come close to understanding her, but Jellie would rather be loved. She’s had several good friends and partners in crime, as well as a large family and her siblings were nearly all troublemakers just like her. Often Jellie would take the lead coming up with plans to have fun and havoc, and she was often looked up to.
* Why is your character an adventurer? Is it the money? The magic? The power? The challenge? The excitement? The hand of Fate? Some combination of these?
Jellie appeared with Soren, Trillion, Laurel, Dobbie, and River in a temple given nothing but instructions to ‘Seek Your Truth’. The journey has led them through war zones, disease-ridden lands, great cities and priests, simple minded townsfolk, Horrible Temples of Elemental Evil populated with creatures arcane and fearsome, the insane presence of Ghuanadur himself and through to The Valley of Spirits. Through all of these adventures, Jellie has used her natural luck and guile to defeat the party’s foes against all odds.
* You return to a comfortable way-side inn that has housed you in comfort numerous times over the years. You find that the kindly family has just been threatened, beaten and robbed. You have the means to track down the guilty bandits. What do you do? Would your answer change if members of the tavern-master's family were killed or raped?
Yeah….she’d probably track them down, and use her illusion, invisibility and other spells to render them all unconscious, running lost and naked through the forest, essentially playing with them incessantly. In some ways if the family and inn were dead, it wouldn’t make as much sense to her to track them down – fun’s over basically. She’d certainly join others in doing that, hunting them would be fun.
* Would your character be comfortable being reincarnated? Why (not)? (Remember, when a person is reincarnated, they often experience a fundamental shift in their personality. How would your character cope with this?)
Jellie has realized she is the proto-recarnation of another great hero known as the Archbishop of Greyhawk. As Istus reveals more and more of her past life to her, she tires to imagine her former self and how the two interplay to become the hero she was.
Under normal circumstances, Jellie might like to try reincarnation…it could be fun.
* What was your character like as a child? How were you treated? Have you changed much? Was your character a late-bloomer, a wimp, a bully, a nerd, a snitch, a klutz or a rascal?
Jellie was a town nuisance until she began studies of Illusionist magic. Then she became worse because her havoc became untraceable at that point. She had many friends and co-conspirators in town, and many of her siblings (she has 8 other brothers and sisters) would engage in plots as well. A few old ladies would probably screech and run away if they saw her hanging around doing nothing.
* Who were your character's childhood friends and companions? Were there strong bonds between you? Where are these friends now?
They are mostly still in Thistledown. One, Soren, joined her on her quest. While Jellie and Soren knew each other, however, Soren refused to engage in sneaky activities, once sounding the alarm to an old man that caught Jellie while she was walking around in his house. As annoying as Soren’s self-righteousness was, Jellie can’t help but wonder about the fate that put them together, and put them on the path they have followed.
* What would provoke you to murder someone (not kill -- actually hunt down, stalk and slay without mercy)? This assumes the victim is of your same race, sex and social status.
Overall, Jellie is very much a live and let live type of person, even amongst the thieves, brigands, pirates, and scallywags of Nulb. After bothering her too much, they’d quickly find themselves unconscious, face-down in a dirty puddle of mud, but otherwise unharmed.
The followers of Ghuanadur, however, seem to be the main exception to this rule. She would stalk and kill one of them with only the opportunity and knowledge to do so.
* What are your character's strongest traits, personality-wise? What do others see in you? Do you agree? Do you as the character agree?
Coolness under fire and luckily being in the right place at the right time. Others may see her as being too silly to be afraid when she really should be. Jellie doesn’t mind they don’t see the real her all the time.
* What emotions can your character express easily to others? Which are more difficult? Which do you hide from others?
Jellie is a friendly loving creature, often hugging or petting her friends, snuggling with them while camping in the snow, and caring for them when they’re hurt or down emotionally. While she is very touchy-feely she lacks the general debauchery-like side of her progenitor, Jyoli.
* What is your relationship with your god(s)? Are you devout? Do you feel that you have a personal relationship with the deity or more of an impersonal tie to the church and/or the social organization it represents?
Jellie is devout only in that she lives the ideal of a cat-spirit, friendly, playful, welcoming, but still giving stuffy people something to think about. She does not, however, pray regularly, make offerings, or other things that a priest might.
Having had the secrets of the world revealed to her by Istus, however, she absolutely cannot deny the goddess’ hand in the world. In the future, she’ll no doubt butt up against the accepted views of a lot of powerful characters saying things like, “Well, that’s not what Istus showed me!”
* What were your thoughts the first time your character took a life (you may choose whether it was sentient or not)? How did this effect you?
Jellie and her friends was being menaced by an insane Kenku. While her friends were mostly in route, she picked up a frying pan from a cook fire and crowned the silly thing with it. It was an event that seemed to bring their group of many different people with different backgrounds together.
* What is event or characteristic is your character most proud of? What meaning does this have in your life? Does your character display this pride openly or is it a personal matter?
Jellie is most proud she’s lucky.
* If you could live anywhere in the multiverse, where would it be and why? Would you bring others with you? If you are tied to one location, would you change the traits of that area?
Jellie would live in a large strange house on a hilltop near a large town and a forest. She’d want her friends and family to live with her or in one of the other two places.
* If you could have any one thing, what would it be? What purpose would you put it to?
Jellie has found her truth. She wants to finish as many more missions as possible to be sure the world is saved, and so would die (heroically) to either keep Trillion safe or protect her party.
* What is your character's greatest ambition? Do you have life-goal? Do you merely follow where events lead you?
See above. Beyond that, she’s got some self-realization coming – what do you do after saving the world – go to Disneyland?
* What is your character's family like? Your parents, siblings, cousins, home town, etc. Do you still think about them? Do you still see them?
Jellie’s family are a bunch of Cat-Hengeokai that live on a hill above Thistledown. Her mother spends a lot of time at home, but isn’t a heavy influence on her. Her father was a pirate captain for a long time, but retired after his ship was sunk by a privateer operating out of Furyondi, captained by a strange man with ultra-human strength.
* What is your character's most prized possession and why? What would you do if it was stolen? If it was lost? If it was willfully destroyed?
Jellie likes her frying pan. Laurel gave it to her as a gift after passing a test put forth by a Naga, that she could choose any one treasure pick for a friend. The fact that it was a random gift, unasked for, and so appropriate to their adventures made it even better.
Jellie sees a lot of things as transitory, so she’d pout if it was destroyed, but wouldn’t do anything out of character or lose her cool over it. The fact that it was given to her as a gift is much more important to her than the fact that she has it.
* What is her race, age, height, weight, build? Hair color, length and type? Eye and skin tone? Unusual marks or scars? Bearing and usual demeanor? Typical garb (include multiple scenarios, if appropriate)?
Jellie typically appears as a 5'10" comely human woman, in good shape. Her hair is triple-shaded, almost calico, long and unruly. She has large hazel eyes and average skin tone. She's typically happy go lucky, jaunty, laughs a lot, and is quite playful. Occasionally, she focuses very hard on one particular thing that's got her attention which she'll stare at cross-eyed for extended periods of time. She wears nice but very well-worn traveling clothes mostly green with a yellow cape. There are patches on both the shoulder area and leg area of her clothes where they appear to have been ripped badly at some point then repaired. She often keeps a sparkling gem or two close and rolls them around in her hands.
In the valley of spirits Jellie 'cast a spell' upon herself and grew calico hair over most of her body, with very cat-like features, head, tail, etc, similar to cast member of the musical of the same name. This spell seems to have also given her night vision and the ability to speak to felines as well.
Also, some of her closest friends have been visited by a large calico cat. In either of these other forms, though, her friends have refrained from asking too many questions, which she's happy with.
* What is your character's complete psychological description? What are his/her ethics, religion, philosophy, and deity? What kind of personality and interests does he/she have? Is he/she intense, passionate, prone to violence, insane, crafty, etc?
Jellie is a woodland spirit, and doesn't subscribe to all the same notions about good, evil, law and chaos that a typical human would. Lawful goodish humans are soooooo boring and closed minded, but evil is just plain stupid. She generally sits in the shadows of human life, rewarding some with her good cheer, friendship and generosity, while others she will blatantly steal from. While this may appear to be merely self-satisfying to some, she constantly plays a complicated game of 'wealth redistribution' with the ultimate goal of sparking creativity, shaking fools from their shabby everyday life, and giving the joy of newness and hope. Many of these lessons are the same ones as her god, Raven, taught the earliest people millennia ago.
* What are your characters hobbies? What does your character generally do in his/her leisure time? What does your character do to "unwind"?
Jellie likes to mess with people, shaking their foundations of reality to their very core. Sometimes her tomfoolery is puerile and simple, but often philosophical and forcing serious self-actualization. Jellie also enjoys paging through a large tome of magic, stopping and using her vivid imagination to come up with wonderful things she can do with it.
* Why does your character have the class, weapon proficiencies, skills, and languages that he/she does?
As a young girl, Jellie had a band of kids she conned into causing havoc around her native town of Thistledown. While she learned a few thief-like skills in this process, she decided to break into an old man's house to see what was inside. He happened to be an illusionist, and after catching her, forced her to serve him as a servant. Later, when he realized the young girl's natural talent, he took her on as an apprentice in the pursuit of illusionist magic. While Jellie has picked up random objects, (chairs, clubs, and a famous frying pan) and used them to smack monsters on occasion with considerable strength, at nearly 7th level she still isn't skilled in any dangerous weapon.
* What are your character's favorite things? Colors, smells, foods, drinks, sounds, animals, locations, etc. What are your character's least favorite things?
Likes: Bright colors, tasty smells, being on the hunt, nonchalance in the face of incredible danger, casually unloading tasty tidbits of information while everyone's jaw drops and just in general being fabulous.
Dislikes: Being caught, captured, or critically wounded, having her *fun* all flushed down the tubes, missing opportunities to show everyone else how fabulous she is.
* Who are your character's current friends, lovers, allies and associates? What is the nature and intensity of these relationships?
Jellie's Friends, the new Heroes:
- Soren – Originally Jellie thought of her as a silly self-righteous know-it-all, but grew fond of her when Soren began discovering her magic abilities, and had trouble dealing with her uncertain lineage and past. Jellie occasionally mothers her slightly, holding her and stroking her hair, calming her since she can’t deal with all the craziness as well as Jellie can.
- Laurel – Jellie immediately liked Laurel because of her love of woodland creatures and animals. When Laurel was laid up with a horrible back wound, Jellie would cuddle up with her, and comfort her as well.
- Trillion – While Jellie knew Trillion before, she probably has the most similar outlook on life as her. His incongruous existence as a ‘good witch’ is something Jellie enjoys greatly. Jellie considers herself and Trillion as the backbone of the party, providing spell support and discovering secrets.
- River – Being the strong and silent type, Jellie doesn’t bond as much with him, but because of the prophesy that she should help trick the EEG into seeing him, yet getting away she feels somewhat protective of him. She was very sad when he was killed, she’d used all her magic power to keep 8 ogres and 4 hill giants at bay, but it just wasn’t enough.
- Dobbie – Jellie really likes his great comments and cheerful attitude. She wishes she could jump like him.
* Who and what are your character's enemies and foes? Are these based on personal experience, second-hand encounters, cultural biases, etc?
Jellie is currently one of the new heroes fighting to save the world from the apocalypse primarily fomented by the forces of Ghuanadur. Anyone/thing related to them deserves to be bamboozled and put out of their misery. Now.
* Does your character have any pets, henchbeings or constant companions? Does your character want any?
In the past, Jellie's had compatriots, but more like hench-kids in town. She's really enjoying being part of a group that collectively is one of the larger thorns in the side of a Greater God causing his own second coming. This is fun! She especially enjoyed facing down his powerful cleric (Lareth) and confusing the crap out of him. She prefers to walk by herself than have a henchbeing.
* What were your character's previous adventures and experiences? How have they shaped who your character is today?
Jellie had always played at being a bit of a pain, but a bit of a blessing. In her current adventuring life, it's been invaluable to causing trouble for the forces of Chaos themselves.
* What are your character's attitudes, habits and vices? Does he/she drink, smoke, do drugs, have sex, gamble, steal, etc?
Jellie doesn't necessary believe that anyone should or shoudn't do anything for any other reason that it's good for them or theirs. Personally, she likes some booze every now and then, some sex now and then, loves to gamble and steal liberally, but that's just what works for her. She finds it amusing to be around others that believe limiting themselves somehow is good for their soul.
* What are your character's fears, phobias and issues? Do you have unresolved childhood traumas?
Jellie's afraid of the energy emanating from those crystals (pure essence of Ghuanadur) and had a few down moments in her life (her father's pirate ship got sunk by some privateer out of Furyondi) but she's never really had any major issues in life...she's been lucky that way.
* Where does your character call home? Why? Have there been previous "homes"? Is your character a wanderer?
Jellie is a wanderer now, but lived in Thistledown since she was born. She's very busy saving the world now, and has barely looked forward to what the world might be like post apocalypse.
* Your character needs a horse for a long journey. Describe the steed's size, coloring, build, training and personality. Would your character rather make use of an exotic mount and/or use an esoteric manner of travel?
Jellie would make use of the spell 'Mount' to the greatest extent possible. Unusual, magical, perhaps partially unreliable based-on-chance travel would all be great.
* What are your character's views on death and dying? What would be the "perfect death"? What would be a shallow or meaningless death? If your character has already died and been raised, how has this experience changed your views?
Really, the more cheating the better. From her viewpoint her best death would be one where noone knew; they'd still just be expecting her to appear or reappear at any moment...living on in 'spirit' as it were. She’d definitely play at being dead to enhance the illusion.
* From your character's viewpoint, which is better, being loved or feared? If the answer varies according to situation, please explain.
Fear has its fun sometimes, and is all right for simple-minded folk that can’t come close to understanding her, but Jellie would rather be loved. She’s had several good friends and partners in crime, as well as a large family and her siblings were nearly all troublemakers just like her. Often Jellie would take the lead coming up with plans to have fun and havoc, and she was often looked up to.
* Why is your character an adventurer? Is it the money? The magic? The power? The challenge? The excitement? The hand of Fate? Some combination of these?
Jellie appeared with Soren, Trillion, Laurel, Dobbie, and River in a temple given nothing but instructions to ‘Seek Your Truth’. The journey has led them through war zones, disease-ridden lands, great cities and priests, simple minded townsfolk, Horrible Temples of Elemental Evil populated with creatures arcane and fearsome, the insane presence of Ghuanadur himself and through to The Valley of Spirits. Through all of these adventures, Jellie has used her natural luck and guile to defeat the party’s foes against all odds.
* You return to a comfortable way-side inn that has housed you in comfort numerous times over the years. You find that the kindly family has just been threatened, beaten and robbed. You have the means to track down the guilty bandits. What do you do? Would your answer change if members of the tavern-master's family were killed or raped?
Yeah….she’d probably track them down, and use her illusion, invisibility and other spells to render them all unconscious, running lost and naked through the forest, essentially playing with them incessantly. In some ways if the family and inn were dead, it wouldn’t make as much sense to her to track them down – fun’s over basically. She’d certainly join others in doing that, hunting them would be fun.
* Would your character be comfortable being reincarnated? Why (not)? (Remember, when a person is reincarnated, they often experience a fundamental shift in their personality. How would your character cope with this?)
Jellie has realized she is the proto-recarnation of another great hero known as the Archbishop of Greyhawk. As Istus reveals more and more of her past life to her, she tires to imagine her former self and how the two interplay to become the hero she was.
Under normal circumstances, Jellie might like to try reincarnation…it could be fun.
* What was your character like as a child? How were you treated? Have you changed much? Was your character a late-bloomer, a wimp, a bully, a nerd, a snitch, a klutz or a rascal?
Jellie was a town nuisance until she began studies of Illusionist magic. Then she became worse because her havoc became untraceable at that point. She had many friends and co-conspirators in town, and many of her siblings (she has 8 other brothers and sisters) would engage in plots as well. A few old ladies would probably screech and run away if they saw her hanging around doing nothing.
* Who were your character's childhood friends and companions? Were there strong bonds between you? Where are these friends now?
They are mostly still in Thistledown. One, Soren, joined her on her quest. While Jellie and Soren knew each other, however, Soren refused to engage in sneaky activities, once sounding the alarm to an old man that caught Jellie while she was walking around in his house. As annoying as Soren’s self-righteousness was, Jellie can’t help but wonder about the fate that put them together, and put them on the path they have followed.
* What would provoke you to murder someone (not kill -- actually hunt down, stalk and slay without mercy)? This assumes the victim is of your same race, sex and social status.
Overall, Jellie is very much a live and let live type of person, even amongst the thieves, brigands, pirates, and scallywags of Nulb. After bothering her too much, they’d quickly find themselves unconscious, face-down in a dirty puddle of mud, but otherwise unharmed.
The followers of Ghuanadur, however, seem to be the main exception to this rule. She would stalk and kill one of them with only the opportunity and knowledge to do so.
* What are your character's strongest traits, personality-wise? What do others see in you? Do you agree? Do you as the character agree?
Coolness under fire and luckily being in the right place at the right time. Others may see her as being too silly to be afraid when she really should be. Jellie doesn’t mind they don’t see the real her all the time.
* What emotions can your character express easily to others? Which are more difficult? Which do you hide from others?
Jellie is a friendly loving creature, often hugging or petting her friends, snuggling with them while camping in the snow, and caring for them when they’re hurt or down emotionally. While she is very touchy-feely she lacks the general debauchery-like side of her progenitor, Jyoli.
* What is your relationship with your god(s)? Are you devout? Do you feel that you have a personal relationship with the deity or more of an impersonal tie to the church and/or the social organization it represents?
Jellie is devout only in that she lives the ideal of a cat-spirit, friendly, playful, welcoming, but still giving stuffy people something to think about. She does not, however, pray regularly, make offerings, or other things that a priest might.
Having had the secrets of the world revealed to her by Istus, however, she absolutely cannot deny the goddess’ hand in the world. In the future, she’ll no doubt butt up against the accepted views of a lot of powerful characters saying things like, “Well, that’s not what Istus showed me!”
* What were your thoughts the first time your character took a life (you may choose whether it was sentient or not)? How did this effect you?
Jellie and her friends was being menaced by an insane Kenku. While her friends were mostly in route, she picked up a frying pan from a cook fire and crowned the silly thing with it. It was an event that seemed to bring their group of many different people with different backgrounds together.
* What is event or characteristic is your character most proud of? What meaning does this have in your life? Does your character display this pride openly or is it a personal matter?
Jellie is most proud she’s lucky.
* If you could live anywhere in the multiverse, where would it be and why? Would you bring others with you? If you are tied to one location, would you change the traits of that area?
Jellie would live in a large strange house on a hilltop near a large town and a forest. She’d want her friends and family to live with her or in one of the other two places.
* If you could have any one thing, what would it be? What purpose would you put it to?
Jellie has found her truth. She wants to finish as many more missions as possible to be sure the world is saved, and so would die (heroically) to either keep Trillion safe or protect her party.
* What is your character's greatest ambition? Do you have life-goal? Do you merely follow where events lead you?
See above. Beyond that, she’s got some self-realization coming – what do you do after saving the world – go to Disneyland?
* What is your character's family like? Your parents, siblings, cousins, home town, etc. Do you still think about them? Do you still see them?
Jellie’s family are a bunch of Cat-Hengeokai that live on a hill above Thistledown. Her mother spends a lot of time at home, but isn’t a heavy influence on her. Her father was a pirate captain for a long time, but retired after his ship was sunk by a privateer operating out of Furyondi, captained by a strange man with ultra-human strength.
* What is your character's most prized possession and why? What would you do if it was stolen? If it was lost? If it was willfully destroyed?
Jellie likes her frying pan. Laurel gave it to her as a gift after passing a test put forth by a Naga, that she could choose any one treasure pick for a friend. The fact that it was a random gift, unasked for, and so appropriate to their adventures made it even better.
Jellie sees a lot of things as transitory, so she’d pout if it was destroyed, but wouldn’t do anything out of character or lose her cool over it. The fact that it was given to her as a gift is much more important to her than the fact that she has it.